Basically, I wanted to make something that utilizes and shows off the flat surfaces used in 3D modelling. Usually, one tries to hide away the sharp edges and use tons of triangles and effects to make it look organic. The other main idea was to make an image that's supposed to be two-dimensional, and not a snapshot of a 3D scene (which it is, too, nevertheless).
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I thought up as many of these sectored squares as I could, and constructed and arranged them in Blender. The main part of the work was placing the nodes and connecting the right ones, to form the geometry I wanted.
As a bonus, I took some landscape snapshots as well. I used Blender's depth-of-field feature, which I probably don't know enough about, but as you can see, the result isn't that great on edges with a high contrast.
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